AI Insights · Timothy · July 2024
Top 5 iOS Sandbox Games in Belgium Q2 2024
Discover the performance trends of the top 5 sandbox games on iOS in Belgium for Q2 2024, including downloads, revenue, and weekly active users.
In the second quarter of 2024, the top sandbox games on iOS in Belgium demonstrated varied performance trends. Here’s an overview of the key metrics for Roblox, Block Craft 3D: Building Games, MultiCraft — Build and Mine!, Melon: Sandbox, and Habbo - Original Virtual World.
Roblox
Roblox saw fluctuations in its weekly revenue, initially peaking at $57K at the start of April and experiencing a low of $36K in mid-May, before ending June at around $47K. Downloads for the game were consistent, ranging between 3K to 4.5K weekly, with a slight dip in early June. Weekly active users increased steadily from 174K at the beginning of April to nearly 188K by the end of June.
Block Craft 3D: Building Games
Block Craft 3D: Building Games had modest revenue, starting at $112 and experiencing a few peaks and troughs, ending June with $128. Downloads fluctuated between 380 to 860 per week, with notable decreases in mid-June. The number of weekly active users showed a slight decline from 6K to about 4.7K over the quarter.
MultiCraft — Build and Mine!
MultiCraft — Build and Mine! had negligible revenue throughout the quarter, with minor peaks of $8 in mid-May. Downloads were relatively low, ranging from 130 to 310 weekly, showing a downward trend towards the end of June. Weekly active users also decreased from 1.4K at the start of April to around 1.1K by the end of June.
Melon: Sandbox
Melon: Sandbox exhibited a gradual increase in revenue, starting from negligible amounts to reaching $165 by the end of May, and maintaining around $40 towards the end of June. Downloads saw a steady growth, peaking at 321 in the last week of June. Weekly active users increased from 6K to approximately 6.9K during the quarter.
Habbo - Original Virtual World
Habbo - Original Virtual World started the quarter with a revenue of $1.9K, which dropped significantly to $55 by mid-May, and ended June with $139. Downloads were minimal, with a notable spike to 1.3K in mid-June. Weekly active user data was not available for this app.
These insights are based on data from Sensor Tower. For more detailed analysis on app performance, visit Sensor Tower.